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Point in Polygon - dev
Ode to C - dev
The Archives Of Trevosa - review
The Witness - review
Hanoi 2026 - yap
Superliminal - review
Tunic - review
Is this Seat Taken? - review
SimCity 2000 - review
Type Help - review
Expedition 33 - review
SpiritFarer - review
Instantenous AABB-AABB Collision - dev
Dragonsweeper - review
TIS-100 - review
I'm fine yall - yap
Recent Emotional Fatigue - yap
Line Intersection Demo - dev
Leaving and looking back - yap
Instantenous Circle-Circle Collision - dev
Banner Saga - review
Orwell - review
Instantenous Circle-AABB Collision - dev
Pythegorean Identity Visualization - dev
while True: learn() - review
Hotline Miami - review
Bad End Theater - review
Hollow Knight - review
Slay the Spire - review
There is no game - review
Future of games? - yap
Human Resource Machine - review
Devil May Cry 5 - review
Chants of Sennaar - review
Taiji - review
Back from Japan - yap
The Roottrees are Dead - review
Rise of the Golden Idol - review
Reflecting on 2024 - yap
Secret of Monkey Island - review
Spacechem - review
Always Open Parathesis On Newline! - dev
Bucketshot Roulette - review
Guess who left their passport in laundry - yap
About doing a CS Masters - yap
Programming journey reflection - yap
Little Nightmares - review
Complaint about Complaints - yap
Hokkaido - yap
Thinking about changing the site - yap
Ghost Trick - review
100 questions revisited - yap
Citizen Sleeper - review
Considering Hash Tables - dev
Viewfinder - review
Potion Craft - review
JS API Design Thoughts - dev
Persona 4 Golden - review
Overlay Pixel Shader Transforms - dev
Reflections on using Javascript in 2023 - dev
Unity charging for runtime - yap
Postmorterm: LIT - dev
Case of the Golden Idol - review
Point on triangle algorithms - dev
C++ Flatten integer to 0/1 - dev
Japan is really something - yap
Going from Markdown to Asciidoc - dev
Excel INDEX/MATCH tl;dr - dev
Return To Obra Dinn - review
I tried ChatGPT - yap
Cyberpunk 2077 - review
Fallout 2 - review
Fallout 1 - review
Stray - review
Website Facelift - yap
Deriving Triangle to Triangle transformation matrix - dev
Postmorterm: Dots and Circles - dev
Byte Alignment Notes - dev
Perspective Projection Matrix - dev
Circle to Finite Line Collision - dev
[C/C++] The 'Glue' Preprocessor Trick - dev
A small shortcoming of return-by-value - dev