This game is a case having an interesting core concept, had a strong start but unable to finish.
It's not that the puzzles are objectively bad. I think on average, the game is good. I just have some gripes with the puzzles at the latter part of the game.
The main mechanic of the game is very novel. But at some point, the puzzles start to feel similar. Maybe it's because the puzzles stopped extracting anything interesting from the mechanic.
There are parts where the puzzles feel tedious too. Like, clearly the mechanic is not great at doing X, but the puzzle requires me to do it anyway, making it feel like a drag. This does gets me thinking that when you make games which features 1 main mechanic, the puzzles must be designed so that the mechanics don't feel like drag to use
Overall though, I think it's a good game to play and experience.
6/10. Pretty meh but idea is quite cool.